|Origin||Helsinki Area, Finland|
|Production Role||Game Director|
|Worked on||Quantum Break|
Kasurinen received an education at Jyväskylä Polytechnic from 1998 to 2002. He earned a Bachelors degree of higher education for Software Engineering. In November of 2001, he joined Remedy Entertainment and was given the position of gameplay designer. One of the earliest games he worked on was Max Payne 2: The Fall of Max Payne as a level and gameplay designer.
January 2005 he was promoted to Senior Gameplay Designer. During that time he worked as concept designer for Alan Wake, and later as the lead QA tester for the game. He maintained the position until August 2006. He was later promoted to Lead Game Designer of Remedy. During 2006 he worked as a playtester for Human Head Studios' Prey.
February 2010 he was project lead for Remedy's DLC, presumably for the special Alan Wake episodes (The Signal and The Writer) until November 2010. From there, Kasurinen moved on to become Lead Designer of Avalanche Studios in December 2010. He remained with the company for a year before joining DICE as Lead and Additional Designer for their single player companions for Battlefield 4 and Battlefield 1.
In April 2014, he returned to Remedy Entertainment and worked as the Game Director for Quantum Break. Kasurinen's other include Special Thanks for Housemarque's Outland and Team Manager for Warner Bros. Interactive Entertainment's Mad Max.